//ICONS // GIF


Estocada Veloz Re CoM

Sora doing Rampage in Kingdom Hearts: Critical Mix

Nothing

Combat Mechanics

New HUD

The HUD has been remade to a fresh and an enhanced one.

OLD vs NEW

Command Reaction

Now you can use like in modern Kingdom Hearts instead of the 4th slot.


And you can access to Magic, Summon & Limit Commands with only the 2nd slot of your command list. You can choose the type of commands you want and while you are choosing your command, time slow down what allows you to select Summons & Limits easily:

Attack Magic Firaga Blizzaga Thundaga Curaga Graviga Stopga Spirit Link Limit

A Second Shortcut Menu has been added to Triangulo which give you access to Items, Cure and Aero.


Summons

Summons now can be used out of the battle, alone and more than once but they cost all of your MP (minimun 4 MP). Simba has been removed because of being very OP and lack of skill.


Animation Cancelling

Dodge Roll, Guard, and Jump can be used to cancel Attacks & Deflects. This can also be used to cancel the recovery of your Finisher. You can cancel out of the animation as soon as your hit lands, and start attacking or moving again much faster.

Additionally, you can use Jump to cancel out of Guard & Dodge Roll, and you can use Glide & Superglide to cancel out of Aerial Attacks. This both allows you to attack sooner, while also giving you a short burst of invincibility during the roll.


Critical Hits

Critical Hits can happen on certain Finishers, and the Onslaught ability. Critical Damage adds an amount of strength to your Critical Hits. The Basic Ground Finisher, Judgement, Hurricane Blast, and Zantetsu Prime, benefit from Critical Damage, and have very high Critical Damage boosts. The Basic Air Finisher has very low Critical Damage.

Each Keyblade has a base Critical Strike Chance. This is multiplied for each copy of Critical Plus sora has equipped (1 copy will double it, 2 copies will triple it, etc.). Additionally, each Keyblade has an amount of Critical Damage, which adds to the Critical Damage that the finisher has.


Guarding, Countering & Guard Breaking

Sora is invincible for a period after deflecting with Guard, and can immediately cancel out of a deflect with any action. Sora can cancel his Guard recovery after a short time. When you land a Guard, Sora will deflect. Guarding from idle counts as the first hit of a combo.

When the Critical Counter ability is learned, you can Counterattack into a finisher after deflecting with Guard. This Sttack and Finisher will both have invincibility frames, boosted Critical Damage, and the ability to Pierce shields. This ability also allows Guard Breaking. Attacking out of a guard will have the Guard Break property, causing Sora to enter Critical Counter if the Guard Break is deflected.


Magic Combos & Magic Finishers

Using magic will progress your combo, and can be chained in and out of attacks. At the end of your combo, your max MP will be boosted by 2, increasing the power of Magic used as a Finisher. This also increases the damage of Ripple Slide. Magic Combo Boost increases the MP Boost by 1 each.


Bursting

Finishers that fully end Sora's combo can be followed up with Burst by pressing . Burst has a 100% Critical Rate and restores a large amount of MP on hit, but cannot be cancelled by any action other than an Attack. Sora can also retaliate with Burst if he is hit to low HP. Burst speed is improved during Solo Link.


Quick Cancelling - ADVANCED

Pressing the button when a Finisher connects will instantly cancel the recovery, allowing you to begin a new combo much faster than usual if the player continues pressing the Attack Button.

Every Finisher has its own timing for Quick Cancelling. The Dream Sword will automatically cancel your combos. Magic Quick Cancelling involves casting a spell at the exact moment after Quick Cancelling a Finisher Attack. This requires very precise timing, but can greatly increase overall combat speed when learned.


Combo Stalling

Using Magic will require Sora to perform a Regular Attack before going into a Finisher. This can be used to stall Finishers, and remain at the end of your combo. For example, a basic 3 hit combo of:

Attack Attack Finisher

becomes a 5 hit combo when magic is placed directly before the Finisher:

Attack Attack Magic Attack Finisher

Bonus System

Rank Bonuses

// Rank Bonuses - Rank Bonuses - Sealing a Keyhole increases Rank by 1. General Rank Bonuses are given on all difficulties. Last Rank is obtained by getting all Magic Arts.
// Rank Bonuses - General - // All Ranks | +2 Strenght All Ranks | +2 // Line // Ranks Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10 Rank 11 Rank MAX // Bonuses ...................................... +1 Accesory Slot +1 +1 Item Slot ...................................... +1 ...................................... +1 Accesory Slot ...................................... Kingdom Key Upgrade +1 +1 // Rank Bonuses - Standard & Critical - // All Ranks / +2 Strenght All Ranks | +3 // Line // Rank Bonuses - Master - // Line // Ranks Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10 Rank 11 Rank MAX // Bonuses Master Crest +1 Magic Combo Boost +1 +1 ...................................... +1 ...................................... Movement Haste ...................................... Item Haste Magic Haste

World Bonuses

Every World you sealed will give you a specific bonus.

// Rank Bonuses // Line Streak Spirit Gauge Increased Tornado +8 // Rank Bonuses // Line Leaf Bracer +3 // Rank Bonuses // Line Strike Raid Rocket // Rank Bonuses // Line Onslaught // Rank Bonuses // Line Critical Counter Critical Plus Cheer // Rank Bonuses // Line Crescent // Line Infinite Mega-Ether +1 // Rank Bonuses // Line +1 +8 // Rank Bonuses // Line Arrival Hurricane Blast Sealed Cheer +1 // Line PHIL CUP Gravity Combo Plus (Solo) Enemy Detector (Time) PEGASUS CUP Rampage Orichalcum (Solo) Dark Matter (Time) HERCULES CUP Critical Plus (Solo) Black Hole (Time) Olympus Medal (Time) Herc's Shield HADES CUP Blizzard Lionheart Thunder Trinity Limit Gravity Genji Shield Save The King (Time) Save The Queen (Solo)

Abilities

Sora's Abilities

Ability Description AP Obtained Example
Dodge Roll Roll by pressing the Triangulo button. Can be used while attacking. 1 1
Guard Guard by presing the Triangulo button. Can be used while attacking. 2 1
Streak Rush and strike a distant enemy at extreme speed. (Attack) 1 1
Impulse Close the distance to nearby enemies with a sweeping strike. (Attack) 1 1
Onslaught Rapidly strike enemies ahead of you. Capable of dealing critical damage. (Attack) 1 1
Aerial Rush Leap at an airbone enemy and strike with extreme speed. (Attack) 2 1
Hurricane Blast Unleash a powerful aerial somersault, dealing massive critical damage. (Finisher) 2 1
Spark Blitz Shock nearby enemies, stunning them for a duration. (30% Chance)(Finisher) 2 1
Crescent Slide toward the enemy, unleashing a magic burst. Damage based on MP. Can be followed up. (Finisher) 3 1
Ripple Slide Slide toward the enemy, unleashing a magic burst. Damage based on MP. Can be followed up. (Finisher) 3 1
Black Hole Create a gravity well that crushes nearby enemies. Can be followed up. (30% Chance)(Finisher) 2 1
Zantetsu Prime Rush trough the enemy, dealing immense damage. (30% Chance)(Finisher) 2 Defeat Kurt Zisa
Strike Raid Press after a combo to hurl the Keyblade at distant enemies. 100% Critical, MP Hastega. (Chain Attack)(Cost: 1MP) 2 1
Burst Press to follow up a combo. 2 1
Critical Counter Counter-attack after a succesful guard with a powerful finisher or spell. Capable of piercing shields. 5 1
Rampage Repeatedly shred the enemy with the keyblade. (Limit)(Cost: 2MP) 3 1
Sonic Blade Repeatedly dash through enemies, stunning them for a duration. (Limit)(Cost: 2MP) 3 1
Ars Arcanum Unleashe a flurry of strikes on the enemy, follow up for a double combo. (Limit)(Cost: 3MP) 4 Defeat Captain Hook
Ragnarok Barrage the enemy with aerial strikes. Attack at right time to unleashed Ragnarok. (Limit)(Cost: 3MP) 4 Defeat Dark Riku 2
Trinity Limit Channel the party's remaining MP to crush surrounding foes. Minimum 5MP. (Limit)(Cost: All MP) 1 1

Support Abilities

Ability Description AP Obtained
Scan View an enemy's HP gauge during battle. 1 1
Combo Plus Extends ground combo attack by one step. Equip more to extend it further. 1 1
Air Combo Plus Extends aerial combo attack by one step. Equip more to extend it further. 1 1
Critical Plus Doubles critical strike chance. Equip more to triple, quadruple, etc. 2 1
Treasure Magnet Attracts nearby orbs, munny and items. 2 1
Jackpot Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. 2 1
Lucky Strike Raises luck so that enemies drop rare items more often. Equip more to boost effect. 2 1
MP Haste Increases MP recharge rate of attacks. Equip more to boost effect. 3 1
MP Rage Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. 3 1
Magic Combo Boost Increases Finisher MP Boost by 1. - 1
Leaf Bracer Prevents damage while using Cure. 5 1
Item Bracer Prevents damage while using an object. - 1
Item Haste Increases the item's speed animation. - 1
Encounter Plus Increases enemy encounters. 1 1
Enemy Detector Changes enemy encounters. Increases chance of encountering special enemies. 2 1
Accelerate Increases the speed of Sora and Enemies by 20%. 2 1
Master Combo Continues the combo even if you miss a hit. - 1
Second Chance If your HP is >=2 when you're being hitted, it garantees you at least 1 HP. - 1
Cheer Increases the summons' MP gauge. Equip more to boost effect. 1 1
Rage Boosts critical damage by 5, but causes damage taken to be increased by 20%. 1 1
Second Wind Recover from KO status quickly with HP fully restored. 3 1

Keyblades' Stats & Abilities

Keyblade Kingdom Key Description Obtained
Kingdom Key
// Stats Stats // Pre Rank 10 Pre Rank 10 // Rank 10 Rank 10 // Strength +4 // MP +0 // % Critical Rate +20% CR // Critical Damage +0 CD 1
Jungle King
// Stats Stats // Strength +4 // MP +0 // % Critical Rate +20% CR // Critical Damage +2 CD 1
Three Wishes
// Stats Stats // Strength +4 // MP +0 // % Critical Rate +5% CR // Critical Damage +12 CD 1
Crabclaw
// Stats Stats // Strength +2 // MP +1 // % Critical Rate +15% CR // Critical Damage +2 CD 2
Pumpkinhead
// Stats Stats // Strength +4 // MP +0 // % Critical Rate +25% CR // Critical Damage +6 CD 2
Fairy Harp
// Stats Stats // Strength +0 // MP +1 // % Critical Rate +20% CR // Critical Damage +0 CD 2
Wishing Star
// Stats Stats // Strength +4 // MP +0 // % Critical Rate +25% CR // Critical Damage +4 CD 2
Spellbinder
// Stats Stats // Strength +0 // MP +2 // % Critical Rate +10% CR // Critical Damage +2 CD 3
Metal Chocobo
// Stats Stats // Strength +8 // MP -2 // % Critical Rate +10% CR // Critical Damage +6 CD 3
Olympia
// Stats Stats // Strength +4 // MP +0 // % Critical Rate +20% CR // Critical Damage +0 CD -
Lionheart
// Stats Stats // Strength +2 // MP +1 // % Critical Rate +20% CR // Critical Damage +2 CD 5
Lady Luck
// Stats Stats // Strength +2 // MP +1 // % Critical Rate +40% CR // Critical Damage +0 CD -
Divine Rose
// Stats Stats // Strength +4 // MP +0 // % Critical Rate +20% CR // Critical Damage +2 CD -
Oathkeeper
// Stats Stats // Strength +0 // MP +2 // % Critical Rate +20% CR // Critical Damage +2 CD -
Oblivion
// Stats Stats // Strength +35 // MP NOX // % Critical Rate +100% CR // Critical Damage +8 CD 1
Diamond Dust
// Stats Stats // Strength -8 // MP +8 // % Critical Rate +0% CR // Critical Damage +0 CD 2
One Winged Angel
// Stats Stats // Strength +4 // MP -2 // % Critical Rate +100% CR // Critical Damage +30 CD 2
Heartseeker
// Stats Stats // Strength +7 // MP +1 // % Critical Rate +25% CR // Critical Damage +3 CD -
Hardcore
// Stats Stats // Strength +6 // MP +0 // % Critical Rate +25% CR // Critical Damage +0 CD -
Dream Sword
// Stats Stats // Strength +6 // MP +0 // % Critical Rate +25% CR // Critical Damage +4 CD -
Ultima Weapon
// Stats Stats // Strength +4 // MP +0 // % Critical Rate +20% CR // Critical Damage +2 CD -

Spirit Link

// Spirit Link Spirit Link allows Sora to temporarily enter a state of Increased Power. -Spirit can be built by Attacking enemies with Melee and Magic. -Spirit is depleted while Attacking when using a Link. -While using a Link Sora takes Reduced Damage and has an Improved Guard. -Summoning and Spirit Linking cannot be done at the same time. -While using a Link: Sora gains 15% Damage Reduction and improved Guard invulnerability. Attack Magic Firaga Blizzaga Thundaga Curaga Graviga Stopga Spirit Link Limit // Solo Link Solo Link // Abilities // Changed Moveset Changed Moveset // Finisher Pierce Finisher Pierce// +5 Critical Damage +5 CD // Increase Attack Range Attack Range 🡩// Increased Jump Height Jump Height 🡩// Increased Aerial Momentum Aerial Momentum 🡩 // Increased Movement Speed Movement Speed 🡩// Increased Item Speed Item Speed 🡩// Stagger Recovery Stagger Recovery// Improved Burst Burst 🡩 // Automatic Burst Automatic Burst // Solo Link Goofy Link // Abilities // Full HP Restores // +15% Damage Reduction +15% DR // +50% Damage Reduction While Guarding +50% DR while Guarding// 2HP on Hit 2··· on Hit // Increased Guard Speed Guard Speed 🡩// Leaf Bracer Leaf Bracer// Item Bracer Item Bracer // Donald Link Donald Link // Abilities // Finisher Pierce Restores // Improved Magic Arts Magic Arts 🡩// Magic Combo Boost x2 Magic Combo Boost x2// MP Haste MP Haste// MP Rage MP Rage// ... ...// ... ...// Improved Burst ...

Collectibles

Normal Accesories

Protect Chain Sell Chain Ribbon Haste Ring Hastera Ring Hastega Ring Cure Ring> Cura Ring Curaga Ring Shock Clasp Burst Clasp Blitz Clasp Triple Bite Trinity Sigil Trickster Earring Critical Arts Drain Brace Siphon Brace Sentinel Brace Mana Barrier Element Armlet Rune Armlet Atlas Armlet Life Charm Obsidian Ring White Fang Ray of Light Crystal Crown Power Chain Golem Chain Titan Chain Energy Bangle Gaia Bangle Firagun Band Blizzagun Band Thundagun Band Gravigun Band Soldier Earring Master Earring Moogle Badge Brave Warrior Raven's Claw Omega Arts Spirit Charm Spooky Attire Heartseeker Chain Invisible Chain Dream Chain Accesory

Ultimate Accesories

Dream Spirits

Magic Arts

Phoenix Down

Mushrooms

Sidequests

Spreading Darkness

Trouble in Traverse Town

Postgame

Dreaming Island

Random Single Boss

Dark Seeker Cup

Maelstrom Cup

Trinity Cup

Guides

Item Synthesis                                                                        Materials Location

Mega-Potion Need / Quantity //1 Spirit Shard x1 //2 Power Shard x1 //3 Mythril Shard x4 //Material Blaze Gem
Cottage Need / Quantity //1 Lucid Shard x1 //2 Bright Shard x1 //Material Blaze Shard
Energy Bangle Need / Quantity //1 Spirit Shard x2 //2 Bright Shard x1 //Material Blazing Stone
Power Chain Need / Quantity //1 Power Shard x2 //2 Lucid Shard x1 //Material Bright Crystal
Element Armlet Need / Quantity //1 Blaze Shard x3 //2 Frost Shard x3 //3 Thunder Shard x3 //Material Bright Gem
Sentinel Brace Need / Quantity //1 Fury Stone x1 //2 Power Stone x1 //3 Mythril Stone x1 //4 Serenity Power x1 //5 Dark Matter x3 //Material Bright Shard
Mega-Ether Need / Quantity //1 Blaze Shard x1 //2 Frost Shard x1 //3 Thunder Shard x1 //4 Mythril x2 //Material Dazzling Stone
Soldier Earring Need / Quantity //1 Bright Shard x3 //2 Frost Shard x1 //3 Mythril Shard x3 //Material Dark Matter -You need 14 -There's 11 in chests -The 3 left by synthesis
Trickster Earring Need / Quantity //1 Thunder Shard x3 //2 Bright Gem x1 //Material Energy Stone
Golem Chain Need / Quantity //1 Blaze Shard x3 //2 Spirit Gem x1 //Material Frost Gem
Rune Armlet Need / Quantity //1 Blaze Gem x3 //2 Frost Gem x3 //3 Thunder Gem x3 //Material Frost Shard
Moogle Badge Need / Quantity //1 Blazing Stone x1 //2 Frost Stone x1 //3 Lightning Stone x1 //4 Mythril x5 //5 Orichalcum x3 //Material Frost Stone -Use 3 Mega-Potions on him
1000 Munny Need / Quantity //1 Blaze Gem x2 //2 Frost Gem x2 //3 Thunder Gem x2 //4 Mythril x4 //Material Fury Stone -Don't get hit by Big Shadows
Blitz Clasp Need / Quantity //1 Lucid Gem x2 //2 Bright Gem x2 //Material Gale
Master Earring Need / Quantity //1 Spirit Shard x5 //2 Spirit Gem x3 //3 Fury Stone x1 //Material Lightning Stone
Gaia Bangle Need / Quantity //1 Lucid Shard x5 //2 Lucid Gem x3 //3 Lightning Stone x1 //Material Lucid Crystal
Titan Chain Need / Quantity //1 Power Shard x5 //2 Power Gem x3 //3 Power Stone x1 //Material Lucid Gem
Mythril Need / Quantity //1 Mythril Shard x5 //2 Mythril Stone x1 //3 Mystery Goo x1 //Material Lucid Shard
Mega-Ether, Mega-Potion Need / Quantity //1 Power Crystal x1 //2 Shiny Crystal x1 //3 Bright Crystal x2 //4 Orichalcum x3 //Material Mystery Goo
ç 2500 Munny Need / Quantity //1 Lucid Shard x3 //2 Bright Shard x3 //3 Bright Gem x2 //4 Power Crystal x1 //5 Orichalcum x5 //Material Mythril -You need 14 -There's 11 in chests -The 3 left by synthesis
Gravigun Band Need / Quantity //1 Lucid Gem x3 //2 Lucid Crystal x1 //3 Bright Crystal x1 //Material Mythril Shard
Mana Barrier Need / Quantity //1 Power Gem x5 //2 Mystery Goo x3 //3 Shiny Crystal x1 //Material Mythril Stone -Block his attacks
Atlas Armlet Need / Quantity //1 Blazing Shard x5 //2 Frost Shard x5 //3 Thunder Shard x5 //4 Mystery Goo x1 //5 Dark Matter x3 //Material Orichalcum -You need 19 -There's 19 in chests -You can buy it in shop
Crystal Crown Need / Quantity //1 Lucid Crystal x5 //2 Power Crystal x1 //3 Shiny Crystal x1 //4 Blazing Stone x3 //5 Frost Stone x3 //Material Power Crystal
Dark Matter Need / Quantity //1 Lucid Shard x9 //2 Gale x1 //3 Mythril x2 //Material Power Gem
Phoenix Down Need / Quantity //1 Lucid Gem x5 //2 Lucid Crystal x3 //3 Gale x2 //4 Dark Matter x1 //Material Power Shard
ç 4000 Munny Need / Quantity //1 Spirit Shard x5 //2 Spirit Gem x3 //3 Power Shard x5 //4 Power Gem x3 //5 Dark Matter x1 //Material Power Stone
Aerogun Band Need / Quantity //1 Bright Shard x5 //2 Bright Gem x3 //3 Bright Crystal x1 //4 Mythril Stone x3 //Material Serenity Power
Unity Sigil Need / Quantity //1 Energy Stone x1 //2 Dazzling Stone x1 //3 Stormy Stone x1 //4 Orichalcum x8 //5 Dark Matter x3 //Material Shiny Crystal
Phoenix Necklace Need / Quantity //1 Blaze Gem x5 //2 Frost Gem x5 //3 Thunder Gem x5 //4 Gale x1 //5 Serenity Power x3 //Material Spirit Gem
Fantasista Need / Quantity //1 Fury Stone x3 //2 Power Stone x3 //3 Mythril Stone x3 //4 Energy Stone x5 //Material Spirit Shard
Seven Elements Need / Quantity //1 Blazing Stone x3 //2 Frost Stone x3 //3 Lightning Stone x3 //4 Dazzling Stone x5 //Material Stormy Stone
Ultima Weapon Need / Quantity //1 Thunder Gem x5 //2 Mystery Goo x5 //3 Serenity Power x3 //4 Stormy Stone x3 //5 Dark Matter x3 //Material Thunder Gem //Material Thunder Shard